FAQ
❓ What multiplayer setup does the game use?
SpeedRunners 2 uses peer-to-peer (P2P) connections, meaning one player hosts the session.
❓ How does SpeedRunners 2 differ from the original game?
The biggest additions include a casual 8-player mode, 64-player tournaments, updated high-definition visuals with 3D backgrounds, improved netcode, leaderboards, new maps, runners and pick-ups, a commentator, character voiceovers, and various quality-of-life improvements. A continuation of the Story Campaign featuring new modes and mechanics is also planned.
❓ The new visual style can make runners difficult to distinguish from the background. Is this being addressed?
Readability is very important to us, and we’ll continue improving the visuals to support precise movement and comfortable competitive play.
❓ Are slope jumping and other advanced techniques available in the sequel?
Absolutely! One of our main goals was to preserve the techniques that gave the original game its depth while bringing them into the new engine.
❓ Do original characters like SkullDuggery and Salem make a comeback?
Totally! Many runners from the original roster are back, alongside brand-new characters. Follow us on Steam and social media, and join our Discord community to stay updated on future additions.
❓ Do any original maps make a comeback?
Yes! Several original maps are included, and we’re planning to add more through future updates. We’re also bringing some popular SpeedRunners Workshop maps into the game with a fresh coat of paint.
❓ Are the YouTuber characters from the first game coming back?
Never say never. Two of the original packs won’t return exactly as they were, but we’re planning some exciting new crossovers with other franchises. Keep an eye on our announcements!
❓ How frequently will the game receive updates?
We’re aiming to release updates approximately every 1–2 months. Smaller bug-fix patches may be released more frequently when needed.
❓ Is there a development roadmap?
Not yet, but a roadmap outlining our immediate and long-term plans for SpeedRunners 2 will be shared later.
❓ Is there a single-player mode?
Yes! You can play with bots to practice and sharpen your running skills. A Story Campaign is also planned for a future update.
❓ Is there crossplay between PC and consoles?
Yes. Crossplay is available between PC, PS5, Xbox, and Nintendo Switch. If you’re having trouble with crossplay, please check out this article.
❓ Is cross-progression supported?
Cross-progression between different storefronts is not supported. However, your progress can carry over between devices using the same storefront and account, such as Xbox consoles and Xbox on PC.
❓ What engine does the game use?
Unity.
❓ Is there mod support or a map editor?
Not yet. It’s hard to imagine a SpeedRunners game without Steam Workshop integration, so mod support is something we’d love to add later. However, a map editor is not currently available.
❓ Does the game support controllers and Steam Deck?
Absolutely! SpeedRunners 2 supports controllers and is playable on Steam Deck.
❓ Is the original development studio involved in the sequel?
Yes! The DoubleDutch team is involved and provides advice and feedback to Fair Play Labs, the developers of the sequel.
❓ Are any AI-generated assets used in SpeedRunners 2?
Nope! Everything—from art and code to music—is 100% created by human hands. We believe that’s the only way to make games.
❓ Is the first SpeedRunners being sunset?
Absolutely not! The first game remains available, its servers are staying online, and its amazing community continues to organize competitive events such as tournaments.