パッチノート!
Keepersの皆さん、こんにちは!以下では、これまでに各バージョンで公開されたすべてのパッチノートとアップデート情報をまとめており、随時更新しています。これらの修正をできるだけ早くコンソール版にも反映できるよう、積極的に取り組んでいますのでご安心ください。お待ちいただきありがとうございます!
09/10/2026 - Patch 1.009.1 [PlayStation, Xbox]
Fixed a crash when going to bed that could throw the player out of bounds.
Fixed a freeze when assigning a worker if the previous worker was no longer valid.
Fixed zombies getting stuck or throwing errors during health-restoring work.
Fixed the day counter sometimes skipping a day, or failing to advance, at midnight.
Fixed getting stuck after leaving to the main menu or starting a new game (controls, HUD, or a cinematic could stay locked).
Fixed getting stuck after upgrading the nun’s roadside camp.
Saves that were already stuck are repaired on load.
Cleaned up a weird collision on the right side of the workyard.
Fixed clipping / stuck issues in the Town Warehouse and vine cellar.
Tuned collisions on the resurrection table, crematoriums, assistant stations, and conveyor storage.
The crate you carry overhead no longer has a blocking collision of its own. Fixed the sawhorse drop point.
Allied zombies fight again. Their weapon was being read from the old slot, so they had no range and no damage.
Equipping a zombie weapon no longer leaves it in a body organ.
Fast Travel Points can no longer be used during battle.
Fixed the zombie Panic debuff not triggering when over the zombie cap.
The combat warning now tells you to drop whatever you are carrying overhead, instead of showing placeholder text.
Fixed a zombie getting stuck trying to take items from the firewood holder. Sawmill, mine, clay, and sand zombies no longer get stuck after carrying the result back, and they start the next craft.
You can take a caretaker back off a station.
Quarry targets for caretakers are handled correctly.
Workers no longer keep a hat on while assigned to a station.
Fixed wheat visually following the player and farmers failing to produce.
Fixed conflicting interaction hints when carrying a zombie near the carousel.
Brown mushrooms now spawn.
Fixed items (including compost and similar) incorrectly “teleporting” into the inventory from a distance when space becomes available.
Bait stored inside a bag can now be selected when fishing.
Gamepad navigation in chests and bags no longer skips a bag or chest when moving up and down.
Fixed the Sommelier perk so it correctly boosts wine crafting.
Corrected incorrect requirement info in the distiller craft tooltip.
Craft tooltips no longer ask for an extension that is already attached.
The study table no longer lists every quality of an item when one survey covers them. Fixed the PR machine lasting less time than stated (progress bar and duration).
The sauna perk no longer leaves a permanent penalty to food energy after the buff ends. Existing saves are corrected on load.
The tier-2 kitchen oven no longer shows up in the tech tree before the oven is repaired.
Fixed a townsman trimming an invisible bush after reclaiming the town.
Fixed strange item spacing in the Alchemy folio.
Tutorial window text lines are no longer placed too close vertically.
Fixed the study table window not resizing for long item names.
Fixed the Close (X) button on the study-complete window.
Save slots now show up-to-date info and the correct happiness icon (instead of outdated villager data).
Fixed a sermon that could end without giving control back. Fixed a crow animation that kept looping, and a woodpecker that did not return to its perch after flying.
Townswomen now have a sweeping animation.
Fixed the Inflation / mercenary quest error that blocked progress and left a garden plot locked.
Fixed the main questline soft-lock when completing Linda’s Ball before the Plague Doctor’s Beautiful Dream (basement access / plague-doctor progression).
Fixed a soft-lock that could remain after the concert.
Increased the number of likes earned from deliveries (Orders).
Reduced delivery requirements (fewer crates).
Increased the bonus from the “Happy Supplier” perk.
Increased the maximum number of likes that can be earned from trading with vendors.
Increased the number of likes that can be earned from trading a specific item with vendors.
Increased the amount of “Town Gratitude” earned for winning battles.
06/10/2026 - Patch 1.009 [PC]
Fixed a crash that could happen while loading a save.
Fixed error pop-ups when a gardener zombie tried to harvest a crop that was already gone.
Fixed a freeze when assigning a zombie to a station if the previous worker was no longer valid.
Fixed the player or the HUD staying locked after returning to the main menu or starting a new game, including a cinematic or a fight that never cleared.
Fixed the day not rolling over when the clock landed exactly on the end of the day. This showed up as a day jump in the quests UI after a sermon.
Slightly expanded scenes so they are no longer cut off on widescreen monitors.
Fixed getting stuck after upgrading the nun's base. You are moved clear of the building when the upgrade finishes.
Cleaned up collisions on conveyor storage, the crematorium, the resurrection table, and the garden and vineyard assistant stations. The box carried overhead no longer blocks movement.
Fixed the interaction point on the locked tower gate.
Fixed items from the sawhorse dropping in the wrong place.
You can pick up or inspect a caretaker from their station while they are out working.
Fixed caretakers getting stuck on quarry objects.
Fixed zombies at the sawmill, mine, clay pit, and sand pit getting stuck after carrying the result back, so the next job can start.
Fixed gardener zombies getting stuck on a broken harvest. They return to the station, and a harvest that keeps failing is left for you. Garden and vineyard workers no longer keep a hat on while they are at the station.
Bait stored in bags is now found when you fish.
Fixed gamepad navigation skipping inventories in the storage window when a bag is open.
Fixed the Son of a Butcher perk so its bonus applies to organ surgery and pocket extraction.
Fixed the pre-order Sauna bonus permanently reducing the energy food restores after the buff expired. Existing saves are corrected.
The tier-2 kitchen oven no longer appears in the tech tree when the kitchen table is unlocked. It stays hidden until the oven is repaired. Existing saves are corrected.
Fixed the study table starting the wrong survey for grape juice and grape wine.
Craft tooltips no longer list a station extension that is already attached.
Fixed crows getting stuck in a looking animation.
Fixed the woodpecker not returning to its perch after flying, and a broken peck animation.
Fixed misplaced icons in the garden bed window.
Fixed missing Chinese icons on the HUD.
Updated the credits.
Fixed the sermon ending incorrectly.
Corrected several translations, including the Russian names of the eastern sluice-gate battles, the Chinese wording for the PR activity, and some Korean dialogue.
01/10/2026 - Patch 1.007 [PlayStation, Xbox]
Fixed null-reference crashes on load, closing the game, removing graveyard fences, and building a garden lift.
Fixed broken progress when removing objects, and locked tech/Resurrection tech after updating to 1.000.
Fixed bags logic bugs and Formula Master II inspiration behavior.
Fixed crash on exit and Xbox crash quitting from the black screen after the title.
Fixed exception after crafting an urn from a corpse, and exception when continuing the game.
Fixed nullref on exiting the game.
Fixed softlock demolishing the first graveyard zone in the tutorial.
Fixed closed compound entrance blocking the Pre-B5 checkpoint.
Fixed teleport into darkness when building a shop at night.
Fixed missing progress bars when fixing kitchen props.
Fixed crash when buying techs and large error stacks after play.
Fixed the inability to craft Blank Hardcover Notebook.
Fixed quests failing to update and blocking the Last Battle.
Fixed Intro Defence/Base cutscenes failing because zombies never appeared.
Fixed the inability to load a save.
Fixed exception on exiting conveyor chest UI.
Fixed nullref exceptions in fights and under unspecified conditions.
Fixed heavy FPS drops when collecting many items after long sessions.
Fixed repeated exception / error pop-ups that could break the session.
Fixed a crash when a zombie caretaker tried to pick items up from inventory.
Players can no longer destroy Defender’s Emblems and soft-lock zombie squad unlocks.
Fixed getting stuck on the pier stairs.
Fixed getting stuck on a hatch when a workbench was placed on it.
Fixed getting wedged between workstations, chests, and extensions when pushed by a moving zombie.
Extra bag slots now work for pickups and vendor buys when the backpack is full.
Static-price trade goods keep a fixed price (no doubling on first buy).
Fixed item-duplication exploits (including bag-to-bag transfers and alchemy / farmer bag abuse).
Dynamite can now be destroyed or sold.
Fixed broken story craft and barricade craft refunding resources.
Fixed counter-intuitive Formulation Bench dock points.
Fixed Fire option selection on controller during Intro Base event.
Fixed Study Table being destroyable on Nintendo Switch.
Improved conveyor craft UI for bulk/ongoing crafts.
Fixed invisible collision after crafting; Study Table tooltip overlapping “Study complete!”
Fixed multiple embalming at once; brewery not visually showing craft; Magic Bell craftable more than once.
Fixed Jack’s broken workshop having working conveyors; chaotic Conveyor Cellar cutscenes.
Fixed jewellery table drop spawn position; conveyor Craft UI always-gray icons; conveyor sounds in Jack’s Workshop.
Fixed loader refusing to carry resources; autopsy using a whole stack when inserting an organ.
Fixed research points being flung out of bounds.
Fixed the Study Table locking up after inserting an item for Science.
Fixed the Study Table, which was unable to be rebuilt after dismantling (Nintendo Switch).
Fixed zombie placement at the cooking oven, blocking the millstone.
Kitchen zombies no longer consume or burn ingredients without producing the dish.
Fixed getting stuck between the kitchen chest and the firewood.
Fixed getting wedged between workstations / chests / extensions when pushed by a zombie.
Fixed the study table not awarding science points and some items being unstudiable.
Fixed the potter’s wheel getting stuck on Craft (and unable to be destroyed).
Fixed being unable to obtain polished stone.
Fixed the Tempering Expert perk so it correctly grants its Mastery bonus and unlocks Master Armor / sword crafting.
Fixed zombie supplier getting blocked, carousel issues, and zombie soldier-with-log behavior.
Fixed zombie farmer infinitely digging an empty bed.
Fixed low VO volume after the zombie-fight cutscene.
Fixed zombies speeding up after capturing the player’s point; incorrect bow shooting.
Fixed removing modules that still have graveyards; broken zombie visuals in the garden; zombie rename button breaking.
Fixed zombies not receiving red tech points at Stone/Marble Quarry.
Fixed zombie suppliers (Zavhoz) in Quarry Zone; zombie craft severe issues.
Fixed changing occupation to Zavhoz resetting earned XP.
Fixed disappearing flashlight on zombie helper; zombie becoming invisible when placed on the ground.
Fixed zombies carrying overhead items too high vs the player.
Pending zombie crafts now show insufficient skill level and craft-lock/wait icons correctly.
Zombies should now earn red tech-points in fights.
Zombie work sounds now play correctly when work starts while you’re off-scene.
Fixed overhead items staying in hands during the sermon and sermon visitors clipping.
Fixed Crematorium stuck with a corpse and becoming unusable.
Fixed Resurrection Table preparation/straps resetting after leaving the morgue.
Fixed wrong pre-resurrection animation when re-entering the morgue after resurrecting.
Fixed inability to resurrect zombies despite meeting requirements.
Added missing zombie-limit hint at the Resurrection Table on PlayStation.
You can demolish buildings in the resurrection zone again.
Fixed cremating exhumed corpses decreasing the morgue counter twice.
Fixed body counter going negative when using an exhumation certificate.
Fixed the bury-body hint staying visible on a second empty grave.
Fixed weapon switching in fights (including gamepad).
Fixed incorrect fight order.
Fixed z-fighting on a sluice box.
Fixed Sewrena fight issues.
Fixed zombies speeding up after capturing the player’s point; incorrect bow shooting.
Fixed pike zombie attacking the wrong direction; intense blood flashing in combat.
Fixed combat object z-fighting and fight SFX/allied footstep positioning.
Fixed floating over stairs during combat.
Fixed garden well upgrade; fixed well upgrade remaining available and crashing when crafted again on consoles.
Fixed incorrect tree behavior in the forest.
Fixed getting stuck at a specific Town clip spot.
Fixed the issue where you cannot plant seeds on Nintendo Switch.
Fixed kitchen table wrong orientation; grainpocalypse; lights with cube masks.
Fixed the overhead sprite disappearing when picked up and dropped.
Fixed grass flicker near milestone XI; dim color shader shutting off after first demolish.
Fixed Keeper/Jack passing through factory wall in Workshop-Industrial cutscene.
Fixed garden sign area visualization; strange character twitch exiting the sewer.
Fixed missing Hairstyle 1/Beard 1 textures; breathing idle animations; incorrect perk crafting results.
Fixed Jack’s house needing gears; repeated mechanism repair; newspapers/hypno devices not appearing.
Fixed cinematics settings not applying; missing night-camp soldier greeting VO; uncut fairy line on swamp bridge.
Fixed Linda’s violin sound missing at the Port Concert.
Fixed crop beds getting permanently stuck just before harvest (couldn’t inspect, harvest, or remove the bed).
Cleaned up collision issues in the first part of Town.
Fixed being unable to harvest the bush near the factory entrance.
Fixed the player’s head disappearing while planting.
Fixed getting stuck at the shop corner on Linda’s quest.
Fixed Homobonus NPC rotation and incorrect quest arrows.
Fixed controller navigation of quest item requirements.
Fixed tutorial hit zones being too small.
Fixed farming-tutorial garden bed appearing to move (PlayStation).
Fixed duplicated “With” text in the personal zombie zone quest copy.
Fixed Gunter not selling blue crystals after the necronomicon quest.
Fixed incorrect quest marker.
Fixed Turkish localization for “I don’t want to sleep now.”
Fixed City Zone B availability and going out of bounds after building market stalls.
Fixed throwing bodies over the wall.
Fixed too many multi-answer dialogue options; Larry wrongly triggering Forest Mine debris dialogue.
Fixed herm “fish given” dialogue not starting in demo; “Yummers” recipes not appearing after completion.
Fixed the inability to open Mysterious Chest (Village-Money); Holy Routine I not completing after sermons.
Clarified the ambiguous battle quest description.
Fixed fish respawn; items disappearing when transferring into a full inventory.
Fixed removing the initial grave area, preventing replacement.
Fixed bald default NPC instead of Jack in Port Tavern cutscene
Fixed nun choir quest softlock if the choir is built early (PlayStation).
Fixed a translation error that blocked quest completion.
Restored the missing description for the “Inflation” quest.
Fixed the game-breaking Central Districts Purge: Part I & Central Districts Purge: Part II progression issue.
Fixed the PR machine not working.
Fixed iron supply delivery quests getting stuck.
Jack now correctly receives the tools he asks for (instead of details).
Rebalanced self-study books.
Fixed warbanner / conveyor-chest interaction hints and related polish.
Fixed fishing pier interaction despawning overhead items.
Fixed misaligned name vs Shuffle on Resurrection Table, and Building Inspiration selection border after Faith purchase.
Fixed inventory stack-transfer sound, notification numbers, morgue bench icons, wrong porter / Royal Service mailbox icons.
Fixed missing locales for items/crafts and shared locale for flag vs overheads.
Fixed Iron Age achievement description, Thank You screen D-pad overlap on several languages, and unintended Use-Destroy prompt chords.
Fixed windowed mode not reflecting after Alt+Enter, free inspiration-point exploit with accept window open, and demo search icon in an unplayable area.
Added gamepad item-move window multiplier and W/S scroll on benches.
Fixed quest highlight shining through player UI header; Inquisitor medallion extra description line; double fuel hint; writing-desk icon blur for non-craftable items.
Fixed tutorial windows breaking on first open; green block misaligned on single-slot progress bar; missing seed icon while planting.
Fixed the inability to speak with soldiers/map icon issue; indicator not clearing after first interaction.
Fixed demo options menu side buttons looking zoomed/pixelated
Fixed quest hints over NPC heads in cutscenes; incorrect “…” quest UI; Esc during tutorial opening another window.
Fixed Study locale reused as item-description alias; wrong colon color in buy-tech; energy-bar stray number after resize.
Fixed wrong cook-table fish icon;; Januarius chat UI lingering.
Fixed game menu disappearing after Quest shortcut Q; embalming tick UI overlapping “Unburied bodies.”
Fixed Resurrection Table I craft icon borders; unnecessary (X) OK on Control Settings and for unavailable trade items.
Fixed hot-bar prompts not resetting after unsaved control reset; zombie-perk coloring/balance UI.
Fixed L1/R1 quantity on Laboratory materials; D-pad up/down for craft/item quantity; D-pad skill-tree navigation in Inspiration.
Fixed Castle map open after tutorial; teleporter markers visible through map clouds.
Fixed unnecessary +/- for repair kit while clearing blockage; Shift+F10 showing technical text on quick bar.
Fixed Carrier I / Axeman perk icon overlap; debug text in seed descriptions; surveyed-star item locales.
Fixed missing locales on some lines; multianswer wrap-around on controller.
Quest navigation hints now hide during sleep / blackout.
Fixed the alchemy recipe book selection highlight overlapping a separator.
Fixed Inquisition Base UI flickering when spamming interact on locked objects.
Fixed circular saw craft sound and missing outhouse destroy sound.
Fixed missing VO for “and then the darkness came,” donkey talking animation, birds-from-air, bush shadow flicker in Sewer Brawl, carpet flicker at Plague Doctor’s lab.
Fixed zombie sawhorse animation stopping.
Fixed walking on sewer water in Town, walking over a table via bad collision, NPCs walking through town props.
Fixed fishing minigame pausing the game, graveyard quality calculation, and dynamite returning to inventory after clearing the mine entrance.
Fixed indicator jumping near the flag; blocked spending dynamite on basement rubble.
Fixed well interaction animation/sound, water-well fetch sound, crematorium and Well II working sounds.
Fixed overlapping mumbling in Intro Scout conversation.
Fixed Furnace 2 job-done sound / home-zone issues.
Fixed missing damage sounds for some barricades and towers.
Fixed voice volume not affecting mumbling volume.
Fixed keeper-in-armor footsteps persisting for the whole game.
Softened the main character's flashlight glow.
Fixed Keeper-house oven playing “job done” every time you enter.
Fixed incorrect wheat bending animation on Switch.
Flagpole plant / remove sounds no longer play incorrectly at fight start / end.
Restored missing cinematic VFX (smoke / fog)
Clay storage no longer looks empty when more than half full.
Fixed mixed-up draw layers on the conveyor supplier station.
Fixed placeholder text showing instead of the character name “Jully”.
Increased tree-log yield when sawing.
Rebalanced Kiln and Furnace craft/fuel costs.
Improved performance at the top of the alchemy tower.
Cleared errors that appeared before the first sleep/save.
Fixed Urban Planner and Patron of Merchants achievements not unlocking.
Fixed game hang on program exit; bonus not displayed; invisible collision by Dockside Club house.
Fixed Keeper passing through NPCs after the sermon.
25/09/2026 - Patch 1.006 [PC]
Zombie work sounds now play correctly when work starts while you’re off-scene.
Fixed zombie placement at the cooking oven blocking the millstone.
Kitchen zombies no longer consume or burn ingredients without producing the dish.
Fixed getting stuck between kitchen chest and firewood.
Fixed getting wedged between workstations / chests / extensions when pushed by a zombie.
Zombies should now earn red tech-points in fights.
Extra bag slots now work for pickups and vendor buys when the backpack is full.
Static-price trade goods keep a fixed price (no doubling on first buy).
Changing resolution no longer breaks grass sway / deformation.
Restored missing cinematic VFX (smoke / fog) in shipping builds.
Flagpole plant / remove sounds no longer play incorrectly at fight start / end.
Demo-save milestones unlock Steam achievements retroactively in the full game.
Players can no longer destroy Defender’s Emblems and soft-lock zombie squad unlocks.
Fixed intermittent crashes on ultrawide / non-standard resolutions.
Fixed crop beds getting permanently stuck just before harvest (couldn’t inspect, harvest, or remove the bed).
24/09/2026 - Patch 1.005
Fixed the Study Table locking up after inserting an item for Science, so research could no longer be started.
Fixed the Crematorium getting stuck with a corpse on the table and becoming unusable.
Fixed “prepared” body / strap state on the Resurrection Table resetting after leaving and re-entering the morgue.
Fixed resurrected zombies showing the wrong (pre-resurrection) animation when re-entering the morgue.
Fixed cases where zombies could not be resurrected even when quest and item requirements were met.
Added the missing zombie-limit hint at the Resurrection Table on PlayStation.
You can demolish buildings in the resurrection zone again.
Quest navigation hints now hide properly during sleep / blackout.
Fixed the alchemy recipe book selection highlight overlapping a UI separator.
Fixed Inquisition Base UI flickering when repeatedly interacting with locked objects.
Fixed the player floating over stairs during combat.
Increased tree-log yield when sawing (more chunks per log).
Rebalanced Kiln and Furnace craft / fuel costs.
Improved performance at the top of the alchemy tower (heavy FPS drops).
Cleared a batch of errors that showed up before the first sleep / save.
Fixed the Keeper’s house oven playing the “job done” sound every time you enter, even when idle.
Fixed incorrect wheat bending animation when walking through crops (Switch).
Pending zombie crafts now show when skill level is too low, and craft-lock / wait-delivery icons behave correctly.